Battlefield Disruption
x% of troops are unable to join the fight
Magic Effects
Scrolls and buffs are temporary effects that can target enemies, allies, yourself, or all units. They may use percentage-based or number-based values.
x% of troops are unable to join the fight
Buildings Stone cutter not working
Stops the construction of all buildings.
Instantly causes the death of x amount population of all types
Increases construction and building upgrade time by +x%
Buildings Science not working
Reduces all troops' defense by -x.
Upon victory, casts the spell Divine Sabotage ( The church building will stop working )
Decreases science speed by - x%, reduces the attack of all troops by -y%, and weakens the defense of all troops by z.
Buildings Explorer not working
Increases the duration of outgoing explorer missions by +x%.
Raises the explorer death chance by x%
Upon victory, casts the spell Explorers' Folly ( exploration’s stop working)
Troops' training time is prolonged by x%.
Loses x amount of food every hour
Upon victory, casts the Fortification Crumble spell. (Tower Damage get = 0)
Decreases tower attack power by -x%
Cuts the effectiveness of destroying troops on towers by -x%
Buildings Sawmill not working
Deals x amount of damage to annihilate the gate
Decreases gold production by -x%
Decreases the healer’s ability to revive the died troops by x%
Reduces combat experience gained by heroes by +x%
Upon victory, casts the spell House of Sabotage ( All troops houses stops working, example: Archer house)
Decreases iron production by -x%
x% of the troops lost in battle cannot be revived by healers
Reduces the magic tower's attack by x%.
Decreases the maximum mana limit by -x
Decreases the maximum defense limit by -x
Increases the duration of merchant missions by +x%.
Raises the chance of merchant death by x% during resource transportation
Reduces the training time required for all combat units by +x%
Upon victory, casts the spell Miner's Folly. ( Suggests that the aftermath of victory is the misdirection and disruption of enemy mining operations. )
Raises the cost of sending troop missions by +x%
Troops cannot depart from the actual domain.
Reduces wizard attack damage by -x%
Reduces the timeframe of incoming attacks by -x%
Reduces all types of population growth in the houses by -x per hour
Increase resource plunder to +x% when the warehouses are at full capacity.
Buildings Steel Foundry not working
Decreases stone production by -x%
Upon victory, casts the spell Storage Sabotage ( The warehouse buildings will stop working)
Reduces the tower level prior to each round.
Upon victory, casts the spell Trade Disruption ( Implies that the victory triggers a disruption in enemy merchant activities, hindering their trade and commerce. )
Upon victory, casts the Triumphant Sabotage spell. ( Symbolizes a successful victory followed by a targeted sabotage of enemy hospitals, ensuring they can't recover )
Increases the time of outgoing troop missions by +x%
Upon victory, casts the spell Troop Stagnation( All Barrack for training soldiers will stop working )
Decreases the attack power of all troops by -x%
Enemy’s attacks are bound by bad luck, reducing their attack to minimum by chance of x %
Symbolizing the unwavering determination of troops who refuse to retreat, no matter the circumstances
All troops’ defense is lowered by -x
Decreases the windmill's output by -x%
Buildings Wind Mill not working
Decreases the wizards' ability to absorb damage from towers and the magic tower by x%
Decreases construction and upgrade times by -x%
Merchant mission times are shortened by -x%
All troops gain a +x defense bonus on mountain terrain.
Boosts the likelihood of finding a magical item in the monster citadel by x%
Increase archer attack by x%
Reduces the resources required to train archers by -x%
Increases archer health by +x%
Decreases archer’s food consumption -x%
Produces x amount of archer population on the spot.
Signifying a archer’s retribution against pursuers, granting them extra damage in the pursuit.
Captures x% of dead enemy archer troops as population
Reduces the training time of archer combat units by -x%
Boost archers' health by +x%
Calls forth x to y archers
Fully complete or upgrade all structures in every holding.
All troops gain a +x% increase in attack
Reduces the resources required to train bearers by -x%
Increases bearer health by +x%
Decreases bearer’s food consumption -x%
Produces x amount of bearer population on the spot.
Captures x% of dead enemy bearer troops as population
Reduces the training time of bearer combat units by -x%
Calls forth x to y bearers
Looted resources from the city are reduced by -x%
Produces x amount of all type of population per hour
Reduces the training time of all combat units by -x%
Detect the Crystal Sanctum instantly with a x% probability
Misinforms the enemy, randomly altering the visible number of your troops from x% to y%
Misinforms the enemy, randomly altering the visible number of your troops from x% to y%
Increase attack by +x% against all pursuers on desert ground.
All troops gain a +x defense bonus on Earthen Desert land.
Cancels all adverse events.
Confuses the enemy, randomly adjusting your troop count between -x% and -y%.
Attack power against pursuers rises by +x% on Earthen Harvest land.
All troops gain a +x defense bonus on Earthen Harvest land.
All mages gain +x to their defense.
Hero gains +x% more experience in battles against Elves
Generates x food per hour for x days
Generates x gold per hour for x days
Generates x wood per hour for x days
Generates x iron per hour for x days
Generates x stone per hour for x days
Capture all types of population from x% of the enemy's dead troops
Troops do not die if they do not have enough food in the city
A relentless hunter capable of taking down monsters of any rank or level.
Boost all troops' health by +x%
Hero experience : +x XP
Cuts the likelihood of explorers' death by x%
Decreases the time required for outgoing explorer missions by -x%
Calls forth x explorers
Increases resource yield from external domains by +x%
Increases the chance of enemy spell failure by x%
Produces x amount of food on the spot.
Reflects a timeless fury that strikes for x damage each round
Produces x amount of Gold on the spot.
Increases gold output from buildings by +x%
Generates a steady x amount of gold each hour
Reduces the resources required to train healers by -x%
Increases healer health by +x%
Decreases healer’s food consumption -x%
Produces x amount of healer population on the spot.
Captures x% of dead enemy healer troops as population
Reduces the training time of healer combat units by -x%
Boost healers' health by +x%
Calls forth x to y healers
Healers’ resurrection ability is increased by +x%
Boosts combat experience gained by heroes by +x%
Hero gains +x% more experience in battles against Humans
Reflecting a crown worn by the highest ruler in the kingdom, implying imperial authority.
Reduces incoming merchants’ mission duration by -x%
Immediately reveals all fields in a map within the chosen range
Adds x amount of food, x amount of wood, x amount of stone, x amount of iron, and x amount of gold to your reserves
The attack mission with the hero will be hidden from observers
Produces x amount of Iron on the spot.
Increases iron production by +x%
Increase knight attack by x%
Reduces the resources required to train knights by -x%
Increases knight health by +x%
Decreases knight’s food consumption -x%
Produces x amount of knight population on the spot.
Signifying a knight’s retribution against pursuers, granting them extra damage in the pursuit.
Captures x% of dead enemy knight troops as population
Reduces the training time of knight combat units by -x%
Boost knights' health by +x%
Calls forth x to y knights
Boosts the science research speed by x/ hour
Summons between x and y bearers, x and y warriors, x and y knights, and x and y archers.
Decreases the amount of resources looted when the warehouse is full by x%
Boost mages' health by +x%
Increase mages attack by x%
Increases the operational power of the magic tower by +x%
Increases the hero speels's maximum mana by +x
The hero regenerates x mana each hour.
Steals x % of the enemy hero's mana and transfers it to your hero.
Expands the market price range by x
Increases the chance of max attack for all troops by +x%
Calls forth x merchants
Merchants can carry +x% more resources
Hero gains +x% more experience in battles against monsters
Provides a x% chance to immediately detect a monster citadel of the right rank
Boosts the attack damage by +x of all troops when fighting monsters.
Boosts the defense by +x of all troops when facing monsters.
Your holding is safe from monster invasions.
Increase attack by +x% against all pursuers on mountain ground.
Mage's mystical abilities amplify as the battle continues, growing stronger with each round.
Each mage suppresses an additional +x damage in combat.
Population outflow reduced by -x% in all overcrowded housing conditions
Produces x amount of all type population on the spot.
Training all troops requires -x% less population
Expands the maximum defense limit by x
Wizards absorb +x% of the incoming damage from towers and magic towers
Incoming explorer mission duration is increased by +x%
Detects the iron quarry instantly with a x% probability
Detects the stone quarry instantly with a x% probability
Cuts the duration of outgoing missions with troops by -x%
Resources are produced x % faster.
Training all troops requires -x% fewer resources
Increases sawmill production by +x%
Grants the ability to detect real attacks, bypassing ghosts, misinformation, and illusions.
Boost slaves' health by +x%
Earn x% of resources from defeated monsters
Instantly creates x% of illusionary force of ghostly troops that hides the true number on the battlefield.
Summons x amount of spies
Produces x amount of stone on the spot.
Enhances quarry production efficiency by +x%
Boosts warehouse storage by x%.
Both incoming and outgoing missions take +x % longer to complete.
All troops' food needs are reduced by x%.
All troops' defensive strength is raised by +x
Boosts the effectiveness of destroying troops on towers by x%
Increases tower attack power by +x%
Increases warrior attack by x%
Reduces the resources required to train warriors by -x%
Increases warrior health by +x%
Signifying a warrior’s retribution against pursuers, granting them extra damage in the pursuit.
Captures x% of dead enemy warrior troops as population
Boost warriors' health by +x%
Decreases warrior’s food consumption -x%
Produces x amount of warrior population on the spot.
Reduces the training time of warrior combat units by -x%
Calls forth x to y warriors
Boosts windmill production by + x% and sawmill output by +x%.
Increases windmill yield by x%
Reduces the resources required to train wizards by -x%
Increases wizard health by +x%
Decreases wizard’s food consumption -x%
Produces x amount of wizard population on the spot.
Captures x% of dead enemy wizard troops as population
Reduces the training time of wizard combat units by -x%
Calls forth x to y wizards
Produces x amount of wood on the spot.
Attack strength against pursuers rises by +x% on forest terrain.
All troops receive +x defense while on forest ground.
All troops gain a +x% increase in attack
Produces x amount of all type of population per hour
Boosts the defense of all troops by +x (only for ally).
Boosts the defense of ally troops by +x
Healers’ resurrection ability is increased by +x%
Boosts combat experience gained by heroes by +x%
Gives x mana to support your ally.
Increases the chance of max attack for all troops by +x%
Enhances health of all allied units: Bearer +x%, Warrior +x%, Knight +x%, Archer +x%, Healer +x%, Wizard +x%
Reduces wizard attack damage by -x%
Eliminates a amount of troops from each side in the tower round, affecting both allies and enemies, including yourself.
A constant and unyielding assault, hitting every round with massive force and causing x damage
A loss of fury in all troops, reducing their damage by -x %
The power that increases the damage dealt to pursuers by x %.
Sends x% of the monsters from the cathedral to the player's city.
Implies an aura or barrier that negates magical and skill-based effects.
Increase archer attack by x%
Increase knight attack by x%
Increases warrior attack by x%