Magic Effects

Scrolls / Buffs

Scrolls and buffs are temporary effects that can target enemies, allies, yourself, or all units. They may use percentage-based or number-based values.

Enemy

54 scrolls / buffs
Battlefield Disruption

Battlefield Disruption

x% of troops are unable to join the fight

1 day
Broken Quarry

Broken Quarry

Buildings Stone cutter not working

1 day
Building Suspension

Building Suspension

Stops the construction of all buildings.

1 day
Civic Catastrophe

Civic Catastrophe

Instantly causes the death of x amount population of all types

1 day
Construction Delay

Construction Delay

Increases construction and building upgrade time by +x%

1 day
Crumbled Knowledge

Crumbled Knowledge

Buildings Science not working

1 day
Defense Weakening

Defense Weakening

Reduces all troops' defense by -x.

1 day
Divine Sabotage

Divine Sabotage

Upon victory, casts the spell Divine Sabotage ( The church building will stop working )

1 day
Efficiency Sabotage

Efficiency Sabotage

Decreases science speed by - x%, reduces the attack of all troops by -y%, and weakens the defense of all troops by z.

1 day
Exploration Blackout

Exploration Blackout

Buildings Explorer not working

1 day
Explorer Travel Delay

Explorer Travel Delay

Increases the duration of outgoing explorer missions by +x%.

1 day
Explorers Mortality

Explorers Mortality

Raises the explorer death chance by x%

1 day
Explorers' Folly

Explorers' Folly

Upon victory, casts the spell Explorers' Folly ( exploration’s stop working)

1 day
Extended Discipline

Extended Discipline

Troops' training time is prolonged by x%.

1 day
Food Losses

Food Losses

Loses x amount of food every hour

1 day
Fortification Crumble

Fortification Crumble

Upon victory, casts the Fortification Crumble spell. (Tower Damage get = 0)

1 day
Fortress Attack Reduction

Fortress Attack Reduction

Decreases tower attack power by -x%

1 day
Fortress Devastation

Fortress Devastation

Cuts the effectiveness of destroying troops on towers by -x%

1 day
Frozen Lumber

Frozen Lumber

Buildings Sawmill not working

1 day
Gate Demolisher

Gate Demolisher

Deals x amount of damage to annihilate the gate

1 day
Gold Yield Reduction

Gold Yield Reduction

Decreases gold production by -x%

1 day
Healers Vulnerability

Healers Vulnerability

Decreases the healer’s ability to revive the died troops by x%

1 day
Heroic Growth Penalty

Heroic Growth Penalty

Reduces combat experience gained by heroes by +x%

1 day
House of Sabotage

House of Sabotage

Upon victory, casts the spell House of Sabotage ( All troops houses stops working, example: Archer house)

1 day
Iron Yield Reduction

Iron Yield Reduction

Decreases iron production by -x%

1 day
Irreversible Fate

Irreversible Fate

x% of the troops lost in battle cannot be revived by healers

1 day
Magic Tower Vulnerability

Magic Tower Vulnerability

Reduces the magic tower's attack by x%.

1 day
Mana Capacity Loss

Mana Capacity Loss

Decreases the maximum mana limit by -x

1 day
Maximum Protection Decline

Maximum Protection Decline

Decreases the maximum defense limit by -x

1 day
Merchant Travel Delay

Merchant Travel Delay

Increases the duration of merchant missions by +x%.

1 day
Merchants Mortality

Merchants Mortality

Raises the chance of merchant death by x% during resource transportation

1 day
Military Training Surge

Military Training Surge

Reduces the training time required for all combat units by +x%

1 day
Miner's Folly

Miner's Folly

Upon victory, casts the spell Miner's Folly. ( Suggests that the aftermath of victory is the misdirection and disruption of enemy mining operations. )

1 day
Mission Cost Penalty

Mission Cost Penalty

Raises the cost of sending troop missions by +x%

1 day
Movement Lockdown

Movement Lockdown

Troops cannot depart from the actual domain.

1 day
Mystic Weakening

Mystic Weakening

Reduces wizard attack damage by -x%

1 day
Quickened Offensive

Quickened Offensive

Reduces the timeframe of incoming attacks by -x%

1 day
Residential Population Loss

Residential Population Loss

Reduces all types of population growth in the houses by -x per hour

1 day
Resource Overflow Surge

Resource Overflow Surge

Increase resource plunder to +x% when the warehouses are at full capacity.

1 day
Steel Stagnation

Steel Stagnation

Buildings Steel Foundry not working

1 day
Stone Cut Reduction

Stone Cut Reduction

Decreases stone production by -x%

1 day
Storage Sabotage

Storage Sabotage

Upon victory, casts the spell Storage Sabotage ( The warehouse buildings will stop working)

1 day
Tower Degradation

Tower Degradation

Reduces the tower level prior to each round.

1 day
Trade Disruption

Trade Disruption

Upon victory, casts the spell Trade Disruption ( Implies that the victory triggers a disruption in enemy merchant activities, hindering their trade and commerce. )

1 day
Triumphant Sabotage

Triumphant Sabotage

Upon victory, casts the Triumphant Sabotage spell. ( Symbolizes a successful victory followed by a targeted sabotage of enemy hospitals, ensuring they can't recover )

1 day
Troop Mission Extension

Troop Mission Extension

Increases the time of outgoing troop missions by +x%

1 day
Troop Stagnation

Troop Stagnation

Upon victory, casts the spell Troop Stagnation( All Barrack for training soldiers will stop working )

1 day
Troop Weakening

Troop Weakening

Decreases the attack power of all troops by -x%

1 day
Unlucky Fury

Unlucky Fury

Enemy’s attacks are bound by bad luck, reducing their attack to minimum by chance of x %

1 day
Unyielding Resolve

Unyielding Resolve

Symbolizing the unwavering determination of troops who refuse to retreat, no matter the circumstances

1 day
Weakened Army Resilience

Weakened Army Resilience

All troops’ defense is lowered by -x

1 day
Wind Mill Reduction

Wind Mill Reduction

Decreases the windmill's output by -x%

1 day
Windmill Dormant

Windmill Dormant

Buildings Wind Mill not working

1 day
Wizard Vulnerability

Wizard Vulnerability

Decreases the wizards' ability to absorb damage from towers and the magic tower by x%

1 day

Self

153 scrolls / buffs
Accelerated Building Process

Accelerated Building Process

Decreases construction and upgrade times by -x%

1 day
Accelerated Merchant Missions

Accelerated Merchant Missions

Merchant mission times are shortened by -x%

1 day
Alpine Shield

Alpine Shield

All troops gain a +x defense bonus on mountain terrain.

1 day
Arcane Item Amplifier

Arcane Item Amplifier

Boosts the likelihood of finding a magical item in the monster citadel by x%

1 day
Archer Attack Boost

Archer Attack Boost

Increase archer attack by x%

1 day
Archer Training Efficiency

Archer Training Efficiency

Reduces the resources required to train archers by -x%

1 day
Archer Vitality Boost

Archer Vitality Boost

Increases archer health by +x%

1 day
Archer’s Hunger

Archer’s Hunger

Decreases archer’s food consumption -x%

1 day
Archer’s Population Miracle

Archer’s Population Miracle

Produces x amount of archer population on the spot.

1 day
Archer’s Retribution

Archer’s Retribution

Signifying a archer’s retribution against pursuers, granting them extra damage in the pursuit.

1 day
Archer’s Spoils

Archer’s Spoils

Captures x% of dead enemy archer troops as population

1 day
Archer’s Training Efficiency

Archer’s Training Efficiency

Reduces the training time of archer combat units by -x%

1 day
Archer’s Vitality

Archer’s Vitality

Boost archers' health by +x%

1 day
Archers Legion

Archers Legion

Calls forth x to y archers

1 day
Architect's Triumph

Architect's Triumph

Fully complete or upgrade all structures in every holding.

1 day
Army Offense Surge

Army Offense Surge

All troops gain a +x% increase in attack

1 day
Bearer Training Efficiency

Bearer Training Efficiency

Reduces the resources required to train bearers by -x%

1 day
Bearer Vitality Boost

Bearer Vitality Boost

Increases bearer health by +x%

1 day
Bearer’s Hunger

Bearer’s Hunger

Decreases bearer’s food consumption -x%

1 day
Bearer’s Population Miracle

Bearer’s Population Miracle

Produces x amount of bearer population on the spot.

1 day
Bearer’s Spoils

Bearer’s Spoils

Captures x% of dead enemy bearer troops as population

1 day
Bearer’s Training Efficiency

Bearer’s Training Efficiency

Reduces the training time of bearer combat units by -x%

1 day
Bearers Legion

Bearers Legion

Calls forth x to y bearers

1 day
City Plunder Reduction

City Plunder Reduction

Looted resources from the city are reduced by -x%

1 day
Civic Expansion

Civic Expansion

Produces x amount of all type of population per hour

1 day
Combat Training Efficiency

Combat Training Efficiency

Reduces the training time of all combat units by -x%

1 day
Crystal Sanctum Detection

Crystal Sanctum Detection

Detect the Crystal Sanctum instantly with a x% probability

1 day
Deceptive Maneuver

Deceptive Maneuver

Misinforms the enemy, randomly altering the visible number of your troops from x% to y%

1 day
Deceptive Maneuver with Hero

Deceptive Maneuver with Hero

Misinforms the enemy, randomly altering the visible number of your troops from x% to y%

1 day
Desert Fury

Desert Fury

Increase attack by +x% against all pursuers on desert ground.

1 day
Desert Shield

Desert Shield

All troops gain a +x defense bonus on Earthen Desert land.

1 day
Disruption Eraser

Disruption Eraser

Cancels all adverse events.

1 day
Distorted Forces

Distorted Forces

Confuses the enemy, randomly adjusting your troop count between -x% and -y%.

1 day
Earthen Fury

Earthen Fury

Attack power against pursuers rises by +x% on Earthen Harvest land.

1 day
Earthen Shield

Earthen Shield

All troops gain a +x defense bonus on Earthen Harvest land.

1 day
Elder's Protection

Elder's Protection

All mages gain +x to their defense.

1 day
Elf Battle Experience Boost

Elf Battle Experience Boost

Hero gains +x% more experience in battles against Elves

1 day
Endless Feast

Endless Feast

Generates x food per hour for x days

1 day
Endless Goldrush

Endless Goldrush

Generates x gold per hour for x days

1 day
Endless Lumbermill

Endless Lumbermill

Generates x wood per hour for x days

1 day
Endless Smelt

Endless Smelt

Generates x iron per hour for x days

1 day
Endless Stonecraft

Endless Stonecraft

Generates x stone per hour for x days

1 day
Enemy Servitude

Enemy Servitude

Capture all types of population from x% of the enemy's dead troops

1 day
Eternal Garrison

Eternal Garrison

Troops do not die if they do not have enough food in the city

1 day
Eternal Hunter

Eternal Hunter

A relentless hunter capable of taking down monsters of any rank or level.

1 day
Eternal Vitality

Eternal Vitality

Boost all troops' health by +x%

1 day
Experience of Triumph

Experience of Triumph

Hero experience : +x XP

1 day
Exploration Safeguard

Exploration Safeguard

Cuts the likelihood of explorers' death by x%

1 day
Explorer Journey Acceleration

Explorer Journey Acceleration

Decreases the time required for outgoing explorer missions by -x%

1 day
Explorer Legion

Explorer Legion

Calls forth x explorers

1 day
External Plunder Surge

External Plunder Surge

Increases resource yield from external domains by +x%

1 day
Fate's Reversal

Fate's Reversal

Increases the chance of enemy spell failure by x%

1 day
Food Miracle

Food Miracle

Produces x amount of food on the spot.

1 day
Fury of the Ages

Fury of the Ages

Reflects a timeless fury that strikes for x damage each round

1 day
Gold Miracle

Gold Miracle

Produces x amount of Gold on the spot.

1 day
Gold Production Boost

Gold Production Boost

Increases gold output from buildings by +x%

1 day
Gold Supply

Gold Supply

Generates a steady x amount of gold each hour

1 day
Healer Training Efficiency

Healer Training Efficiency

Reduces the resources required to train healers by -x%

1 day
Healer Vitality Boost

Healer Vitality Boost

Increases healer health by +x%

1 day
Healer’s Hunger

Healer’s Hunger

Decreases healer’s food consumption -x%

1 day
Healer’s Population Miracle

Healer’s Population Miracle

Produces x amount of healer population on the spot.

1 day
Healer’s Spoils

Healer’s Spoils

Captures x% of dead enemy healer troops as population

1 day
Healer’s Training Efficiency

Healer’s Training Efficiency

Reduces the training time of healer combat units by -x%

1 day
Healer’s Vitality

Healer’s Vitality

Boost healers' health by +x%

1 day
Healers Legion

Healers Legion

Calls forth x to y healers

1 day
Healing Resurrection Boost

Healing Resurrection Boost

Healers’ resurrection ability is increased by +x%

1 day
Heroic Growth Surge

Heroic Growth Surge

Boosts combat experience gained by heroes by +x%

1 day
Human Battle Experience Boost

Human Battle Experience Boost

Hero gains +x% more experience in battles against Humans

1 day
Imperial Crown

Imperial Crown

Reflecting a crown worn by the highest ruler in the kingdom, implying imperial authority.

1 day
Incoming Trade Acceleration

Incoming Trade Acceleration

Reduces incoming merchants’ mission duration by -x%

1 day
Instant map reveal

Instant map reveal

Immediately reveals all fields in a map within the chosen range

1 day
Instant Resource Supply

Instant Resource Supply

Adds x amount of food, x amount of wood, x amount of stone, x amount of iron, and x amount of gold to your reserves

1 day
Invisible Warfare

Invisible Warfare

The attack mission with the hero will be hidden from observers

1 day
Iron Miracle

Iron Miracle

Produces x amount of Iron on the spot.

1 day
Iron Output Boost

Iron Output Boost

Increases iron production by +x%

1 day
Knight Attack Boost

Knight Attack Boost

Increase knight attack by x%

1 day
Knight Training Efficiency

Knight Training Efficiency

Reduces the resources required to train knights by -x%

1 day
Knight Vitality Boost

Knight Vitality Boost

Increases knight health by +x%

1 day
Knight’s Hunger

Knight’s Hunger

Decreases knight’s food consumption -x%

1 day
Knight’s Population Miracle

Knight’s Population Miracle

Produces x amount of knight population on the spot.

1 day
Knight’s Retribution

Knight’s Retribution

Signifying a knight’s retribution against pursuers, granting them extra damage in the pursuit.

1 day
Knight’s Spoils

Knight’s Spoils

Captures x% of dead enemy knight troops as population

1 day
Knight’s Training Efficiency

Knight’s Training Efficiency

Reduces the training time of knight combat units by -x%

1 day
Knight’s Vitality

Knight’s Vitality

Boost knights' health by +x%

1 day
Knights Legion

Knights Legion

Calls forth x to y knights

1 day
Knowledge Boost

Knowledge Boost

Boosts the science research speed by x/ hour

1 day
Legion of the Brave

Legion of the Brave

Summons between x and y bearers, x and y warriors, x and y knights, and x and y archers.

1 day
Looting Diminishment

Looting Diminishment

Decreases the amount of resources looted when the warehouse is full by x%

1 day
Mage’s Vitality

Mage’s Vitality

Boost mages' health by +x%

1 day
Mages Attack Boost

Mages Attack Boost

Increase mages attack by x%

1 day
Magic Tower Efficiency

Magic Tower Efficiency

Increases the operational power of the magic tower by +x%

1 day
Mana Expansion

Mana Expansion

Increases the hero speels's maximum mana by +x

1 day
Mana Flux

Mana Flux

The hero regenerates x mana each hour.

1 day
Mana Steal

Mana Steal

Steals x % of the enemy hero's mana and transfers it to your hero.

1 day
Market Range Expansion

Market Range Expansion

Expands the market price range by x

1 day
Max Attack Probability

Max Attack Probability

Increases the chance of max attack for all troops by +x%

1 day
Merchant Legion

Merchant Legion

Calls forth x merchants

1 day
Merchant Load Expansion

Merchant Load Expansion

Merchants can carry +x% more resources

1 day
Monster Battle Experience Boost:

Monster Battle Experience Boost:

Hero gains +x% more experience in battles against monsters

1 day
Monster Citadel Locator

Monster Citadel Locator

Provides a x% chance to immediately detect a monster citadel of the right rank

1 day
Monster Slayer's Fury

Monster Slayer's Fury

Boosts the attack damage by +x of all troops when fighting monsters.

1 day
Monster-slaying defense

Monster-slaying defense

Boosts the defense by +x of all troops when facing monsters.

1 day
Monster’s Bane

Monster’s Bane

Your holding is safe from monster invasions.

1 day
Mountain’s Fury

Mountain’s Fury

Increase attack by +x% against all pursuers on mountain ground.

1 day
Mystic Amplification

Mystic Amplification

Mage's mystical abilities amplify as the battle continues, growing stronger with each round.

1 day
Mystic Barrier

Mystic Barrier

Each mage suppresses an additional +x damage in combat.

1 day
Overload Stabilization

Overload Stabilization

Population outflow reduced by -x% in all overcrowded housing conditions

1 day
Population Miracle

Population Miracle

Produces x amount of all type population on the spot.

1 day
Population Training Reduction

Population Training Reduction

Training all troops requires -x% less population

1 day
Protection Limit Surge

Protection Limit Surge

Expands the maximum defense limit by x

1 day
Protective Absorption

Protective Absorption

Wizards absorb +x% of the incoming damage from towers and magic towers

1 day
Protracted Explorer Missions

Protracted Explorer Missions

Incoming explorer mission duration is increased by +x%

1 day
Quick Iron Detection

Quick Iron Detection

Detects the iron quarry instantly with a x% probability

1 day
Quick Stone Detection

Quick Stone Detection

Detects the stone quarry instantly with a x% probability

1 day
Rapid Deployment

Rapid Deployment

Cuts the duration of outgoing missions with troops by -x%

1 day
Resource Surge

Resource Surge

Resources are produced x % faster.

1 day
Resource Training Reduction

Resource Training Reduction

Training all troops requires -x% fewer resources

1 day
Sawmill Output Boost

Sawmill Output Boost

Increases sawmill production by +x%

1 day
See through illusions

See through illusions

Grants the ability to detect real attacks, bypassing ghosts, misinformation, and illusions.

1 day
Slave’s Vitality

Slave’s Vitality

Boost slaves' health by +x%

1 day
Slayer's Harvest

Slayer's Harvest

Earn x% of resources from defeated monsters

1 day
Spectral Mirage

Spectral Mirage

Instantly creates x% of illusionary force of ghostly troops that hides the true number on the battlefield.

1 day
Spy Recruitment

Spy Recruitment

Summons x amount of spies

1 day
Stone Miracle

Stone Miracle

Produces x amount of stone on the spot.

1 day
Stone Production Surge

Stone Production Surge

Enhances quarry production efficiency by +x%

1 day
Storage Maximize

Storage Maximize

Boosts warehouse storage by x%.

1 day
Tactical Delay

Tactical Delay

Both incoming and outgoing missions take +x % longer to complete.

1 day
Tactical Hunger

Tactical Hunger

All troops' food needs are reduced by x%.

1 day
Titan's Guard

Titan's Guard

All troops' defensive strength is raised by +x

1 day
Tower Destruction Surge

Tower Destruction Surge

Boosts the effectiveness of destroying troops on towers by x%

1 day
Tower Offensive Boost

Tower Offensive Boost

Increases tower attack power by +x%

1 day
Warrior Attack Boost

Warrior Attack Boost

Increases warrior attack by x%

1 day
Warrior Training Efficiency

Warrior Training Efficiency

Reduces the resources required to train warriors by -x%

1 day
Warrior Vitality Boost

Warrior Vitality Boost

Increases warrior health by +x%

1 day
Warrior's Retribution

Warrior's Retribution

Signifying a warrior’s retribution against pursuers, granting them extra damage in the pursuit.

1 day
Warrior's Spoils

Warrior's Spoils

Captures x% of dead enemy warrior troops as population

1 day
Warrior's Vitality

Warrior's Vitality

Boost warriors' health by +x%

1 day
Warrior’s Hunger

Warrior’s Hunger

Decreases warrior’s food consumption -x%

1 day
Warrior’s Population Miracle

Warrior’s Population Miracle

Produces x amount of warrior population on the spot.

1 day
Warrior’s Training Efficiency

Warrior’s Training Efficiency

Reduces the training time of warrior combat units by -x%

1 day
Warriors Legion

Warriors Legion

Calls forth x to y warriors

1 day
Wind and Wood Efficiency

Wind and Wood Efficiency

Boosts windmill production by + x% and sawmill output by +x%.

1 day
Windmill Output Boost

Windmill Output Boost

Increases windmill yield by x%

1 day
Wizard Training Efficiency

Wizard Training Efficiency

Reduces the resources required to train wizards by -x%

1 day
Wizard Vitality Boost

Wizard Vitality Boost

Increases wizard health by +x%

1 day
Wizard’s Hunger

Wizard’s Hunger

Decreases wizard’s food consumption -x%

1 day
Wizard’s Population Miracle

Wizard’s Population Miracle

Produces x amount of wizard population on the spot.

1 day
Wizard’s Spoils

Wizard’s Spoils

Captures x% of dead enemy wizard troops as population

1 day
Wizard’s Training Efficiency

Wizard’s Training Efficiency

Reduces the training time of wizard combat units by -x%

1 day
Wizards Legion

Wizards Legion

Calls forth x to y wizards

1 day
Wood Miracle

Wood Miracle

Produces x amount of wood on the spot.

1 day
Woodland Fury

Woodland Fury

Attack strength against pursuers rises by +x% on forest terrain.

1 day
Woodland Shield

Woodland Shield

All troops receive +x defense while on forest ground.

1 day

Ally

9 scrolls / buffs
Ally Army Offense Surge

Ally Army Offense Surge

All troops gain a +x% increase in attack

1 day
Civic Expansion

Civic Expansion

Produces x amount of all type of population per hour

1 day
Defensive alliance

Defensive alliance

Boosts the defense of all troops by +x (only for ally).

1 day
Guarded Allies

Guarded Allies

Boosts the defense of ally troops by +x

1 day
Healing Ally Boost

Healing Ally Boost

Healers’ resurrection ability is increased by +x%

1 day
Heroic Ally Growth Surge

Heroic Ally Growth Surge

Boosts combat experience gained by heroes by +x%

1 day
Mana Gift

Mana Gift

Gives x mana to support your ally.

1 day
Max Attack Probability to Ally

Max Attack Probability to Ally

Increases the chance of max attack for all troops by +x%

1 day
Total Allied Resilience Boost

Total Allied Resilience Boost

Enhances health of all allied units: Bearer +x%, Warrior +x%, Knight +x%, Archer +x%, Healer +x%, Wizard +x%

1 day

All

10 scrolls / buffs
Arcane Weakening Aura

Arcane Weakening Aura

Reduces wizard attack damage by -x%

1 day
Crustal movement

Crustal movement

Eliminates a amount of troops from each side in the tower round, affecting both allies and enemies, including yourself.

1 day
Eternal Fury

Eternal Fury

A constant and unyielding assault, hitting every round with massive force and causing x damage

1 day
Faded Fury

Faded Fury

A loss of fury in all troops, reducing their damage by -x %

1 day
Fury of the Hunted

Fury of the Hunted

The power that increases the damage dealt to pursuers by x %.

1 day
Monster Exodus

Monster Exodus

Sends x% of the monsters from the cathedral to the player's city.

1 day
Nullifying Ward

Nullifying Ward

Implies an aura or barrier that negates magical and skill-based effects.

1 day
Universal Archer Attack Boost

Universal Archer Attack Boost

Increase archer attack by x%

1 day
Universal Knight Attack Boost

Universal Knight Attack Boost

Increase knight attack by x%

1 day
Universal Warrior Attack Boost

Universal Warrior Attack Boost

Increases warrior attack by x%

1 day