Magic Effects

Scrolls / Buffs

Scrolls and buffs are temporary effects that can target enemies, allies, yourself, or all units. They may use percentage-based or number-based values.

Enemy

54 scrolls / buffs
Battlefield Disruption

Battlefield Disruption

xx% of troops are unable to join the fight

1 day
Broken Quarry

Broken Quarry

Buildings Stone cutter not working

1 day
Building Suspension

Building Suspension

Stops the construction of all buildings.

1 day
Civic Catastrophe

Civic Catastrophe

Instantly causes the death of x amount population of all types

1 day
Construction Delay

Construction Delay

Increases construction and building upgrade time by +xx%

1 day
Crumbled Knowledge

Crumbled Knowledge

Buildings Science not working

1 day
Defense Weakening

Defense Weakening

Reduces all troops defense by -xx.

1 day
Divine Sabotage

Divine Sabotage

Upon victory, casts the spell Divine Sabotage ( The church building will stop working )

1 day
Efficiency Sabotage

Efficiency Sabotage

Decreases science speed by - xx%, reduces the attack of all troops by -yy%, and weakens the defense of all troops by zz.

1 day
Exploration Blackout

Exploration Blackout

Buildings Explorer not working

1 day
Explorer Travel Delay

Explorer Travel Delay

Increases the duration of outgoing explorer missions by +xx%.

1 day
Explorers Mortality

Explorers Mortality

Raises the explorer death chance by xx%

1 day
Explorers' Folly

Explorers' Folly

Upon victory, casts the spell Explorers' Folly ( exploration's stop working)

1 day
Extended Discipline

Extended Discipline

Troops training time is prolonged by xx%.

1 day
Food Losses

Food Losses

Loses xx amount of food every hour

1 day
Fortification Crumble

Fortification Crumble

Upon victory, casts the Fortification Crumble spell. (Tower Damage get = 0)

1 day
Fortress Attack Reduction

Fortress Attack Reduction

Decreases tower attack power by -xx%

1 day
Fortress Devastation

Fortress Devastation

Cuts the effectiveness of destroying troops on towers by -xx%

1 day
Frozen Lumber

Frozen Lumber

Buildings Sawmill not working

1 day
Gate Demolisher

Gate Demolisher

Deals x amount of damage to annihilate the gate

1 day
Gold Yield Reduction

Gold Yield Reduction

Decreases gold production by -xx%

1 day
Healers Vulnerability

Healers Vulnerability

Decreases the healer's ability to revive the died troops by xx%

1 day
Heroic Growth Penalty

Heroic Growth Penalty

Reduces combat experience gained by heroes by +xx%

1 day
House of Sabotage

House of Sabotage

Upon victory, casts the spell House of Sabotage ( All troops houses stops working, example: Archer house)

1 day
Iron Yield Reduction

Iron Yield Reduction

Decreases iron production by -xx%

1 day
Irreversible Fate

Irreversible Fate

xx% of the troops lost in battle cannot be revived by healers

1 day
Magic Tower Vulnerability

Magic Tower Vulnerability

Reduces the magic tower's attack by xx%.

1 day
Mana Capacity Loss

Mana Capacity Loss

Decreases the maximum mana limit by -xx

1 day
Maximum Protection Decline

Maximum Protection Decline

Decreases the maximum defense limit by -xx

1 day
Merchant Travel Delay

Merchant Travel Delay

Increases the duration of merchant missions by +xx%.

1 day
Merchants Mortality

Merchants Mortality

Raises the chance of merchant death by xx% during resource transportation

1 day
Military Training Surge

Military Training Surge

Reduces the training time required for all combat units by +xx%

1 day
Miner's Folly

Miner's Folly

Upon victory, casts the spell Miner's Folly. ( Suggests that the aftermath of victory is the misdirection and disruption of enemy mining operations. )

1 day
Mission Cost Penalty

Mission Cost Penalty

Raises the cost of sending troop missions by +xx%

1 day
Movement Lockdown

Movement Lockdown

Troops cannot depart from the actual domain.

1 day
Mystic Weakening

Mystic Weakening

Reduces wizard attack damage by -xx%

1 day
Quickened Offensive

Quickened Offensive

Reduces the timeframe of incoming attacks by -xx%

1 day
Residential Population Loss

Residential Population Loss

Reduces all types of population growth in the houses by -xx per hour

1 day
Resource Overflow Surge

Resource Overflow Surge

Increase resource plunder to +xx% when the warehouses are at full capacity.

1 day
Steel Stagnation

Steel Stagnation

Buildings Steel Foundry not working

1 day
Stone Cut Reduction

Stone Cut Reduction

Decreases stone production by -xx%

1 day
Storage Sabotage

Storage Sabotage

Upon victory, casts the spell Storage Sabotage ( The warehouse buildings will stop working)

1 day
Tower Degradation

Tower Degradation

Reduces the tower level prior to each round.

1 day
Trade Disruption

Trade Disruption

Upon victory, casts the spell Trade Disruption ( Implies that the victory triggers a disruption in enemy merchant activities, hindering their trade and commerce. )

1 day
Triumphant Sabotage

Triumphant Sabotage

Upon victory, casts the Triumphant Sabotage spell. ( Symbolizes a successful victory followed by a targeted sabotage of enemy hospitals, ensuring they can't recover )

1 day
Troop Mission Extension

Troop Mission Extension

Increases the time of outgoing troop missions by +xx%

1 day
Troop Stagnation

Troop Stagnation

Upon victory, casts the spell Troop Stagnation( All Barrack for training soldiers will stop working )

1 day
Troop Weakening

Troop Weakening

Decreases the attack power of all troops by -xx%

1 day
Unlucky Fury

Unlucky Fury

Enemy's attacks are bound by bad luck, reducing their attack to minimum by chance of xx%

1 day
Unyielding Resolve

Unyielding Resolve

Symbolizing the unwavering determination of troops who refuse to retreat, no matter the circumstances

1 day
Weakened Army Resilience

Weakened Army Resilience

All troops defense is lowered by -xx

1 day
Wind Mill Reduction

Wind Mill Reduction

Decreases the windmill's output by -xx%

1 day
Windmill Dormant

Windmill Dormant

Buildings Wind Mill not working

1 day
Wizard Vulnerability

Wizard Vulnerability

Decreases the wizards ability to absorb damage from towers and the magic tower by xx%

1 day

Self

153 scrolls / buffs
Accelerated Building Process

Accelerated Building Process

Decreases construction and upgrade times by -xx%

1 day
Accelerated Merchant Missions

Accelerated Merchant Missions

Merchant mission times are shortened by -xx%

1 day
Alpine Shield

Alpine Shield

All troops gain a +xx defense bonus on mountain terrain.

1 day
Arcane Item Amplifier

Arcane Item Amplifier

Boosts the likelihood of finding a magical item in the monster citadel by xx%

1 day
Archer Attack Boost

Archer Attack Boost

Increase archer attack by xx%

1 day
Archer Training Efficiency

Archer Training Efficiency

Reduces the resources required to train archers by -xx%

1 day
Archer Vitality Boost

Archer Vitality Boost

Increases archer health by +xx%

1 day
Archer's Hunger

Archer's Hunger

Decreases archer's food consumption -xx%

1 day
Archer's Population Miracle

Archer's Population Miracle

Produces xx amount of archer population on the spot.

1 day
Archer's Retribution

Archer's Retribution

Signifying a archer's retribution against pursuers, granting them extra damage in the pursuit.

1 day
Archer's Spoils

Archer's Spoils

Captures xx% of dead enemy archer troops as population

1 day
Archer's Training Efficiency

Archer's Training Efficiency

Reduces the training time of archer combat units by -xx%

1 day
Archer's Vitality

Archer's Vitality

Boost archers health by +xx%

1 day
Archers Legion

Archers Legion

Calls forth xx to yy archers

1 day
Architect's Triumph

Architect's Triumph

Fully complete or upgrade all structures in every holding.

1 day
Army Offense Surge

Army Offense Surge

All troops gain a +xx% increase in attack

1 day
Bearer Training Efficiency

Bearer Training Efficiency

Reduces the resources required to train bearers by -xx%

1 day
Bearer Vitality Boost

Bearer Vitality Boost

Increases bearer health by +xx%

1 day
Bearer's Hunger

Bearer's Hunger

Decreases bearer's food consumption -xx%

1 day
Bearer's Population Miracle

Bearer's Population Miracle

Produces xx amount of bearer population on the spot.

1 day
Bearer's Spoils

Bearer's Spoils

Captures xx% of dead enemy bearer troops as population

1 day
Bearer's Training Efficiency

Bearer's Training Efficiency

Reduces the training time of bearer combat units by -xx%

1 day
Bearers Legion

Bearers Legion

Calls forth xx to yy bearers

1 day
City Plunder Reduction

City Plunder Reduction

Looted resources from the city are reduced by -xx%

1 day
Civic Expansion

Civic Expansion

Produces x amount of all type of population per hour

1 day
Combat Training Efficiency

Combat Training Efficiency

Reduces the training time of all combat units by -xx%

1 day
Crystal Sanctum Detection

Crystal Sanctum Detection

Detect the Crystal Sanctum instantly with a xx% probability

1 day
Deceptive Maneuver

Deceptive Maneuver

Misinforms the enemy, randomly altering the visible number of your troops from xx% to yy%

1 day
Deceptive Maneuver with Hero

Deceptive Maneuver with Hero

Misinforms the enemy, randomly altering the visible number of your troops from xx% to yy%

1 day
Desert Fury

Desert Fury

Increase attack by +xx% against all pursuers on desert ground.

1 day
Desert Shield

Desert Shield

All troops gain a +xx defense bonus on Earthen Desert land.

1 day
Disruption Eraser

Disruption Eraser

Cancels all adverse events.

1 day
Distorted Forces

Distorted Forces

Confuses the enemy, randomly adjusting your troop count between -xx% and -yy%.

1 day
Earthen Fury

Earthen Fury

Attack power against pursuers rises by +xx% on Earthen Harvest land.

1 day
Earthen Shield

Earthen Shield

All troops gain a +xx defense bonus on Earthen Harvest land.

1 day
Elder's Protection

Elder's Protection

All mages gain +xx to their defense.

1 day
Elf Battle Experience Boost

Elf Battle Experience Boost

Hero gains +xx% more experience in battles against Elves

1 day
Endless Feast

Endless Feast

Generates xx food per hour for xx days

1 day
Endless Goldrush

Endless Goldrush

Generates xx gold per hour for xx days

1 day
Endless Lumbermill

Endless Lumbermill

Generates xx wood per hour for xx days

1 day
Endless Smelt

Endless Smelt

Generates xx iron per hour for xx days

1 day
Endless Stonecraft

Endless Stonecraft

Generates xx stone per hour for xx days

1 day
Enemy Servitude

Enemy Servitude

Capture all types of population from xx% of the enemy's dead troops

1 day
Eternal Garrison

Eternal Garrison

Troops do not die if they do not have enough food in the city

1 day
Eternal Hunter

Eternal Hunter

A relentless hunter capable of taking down monsters of any rank or level.

1 day
Eternal Vitality

Eternal Vitality

Boost all troops health by +xx%

1 day
Experience of Triumph

Experience of Triumph

Hero experience : +xx XP

1 day
Exploration Safeguard

Exploration Safeguard

Cuts the likelihood of explorers' death by xx%

1 day
Explorer Journey Acceleration

Explorer Journey Acceleration

Decreases the time required for outgoing explorer missions by -xx%

1 day
Explorer Legion

Explorer Legion

Calls forth xx explorers

1 day
External Plunder Surge

External Plunder Surge

Increases resource yield from external domains by +xx%

1 day
Fate's Reversal

Fate's Reversal

Increases the chance of enemy spell failure by xx%

1 day
Food Miracle

Food Miracle

Produces xx amount of food on the spot.

1 day
Fury of the Ages

Fury of the Ages

Reflects a timeless fury that strikes for x damage each round

1 day
Gold Miracle

Gold Miracle

Produces xx amount of Gold on the spot.

1 day
Gold Production Boost

Gold Production Boost

Increases gold output from buildings by +xx%

1 day
Gold Supply

Gold Supply

Generates a steady xx amount of gold each hour

1 day
Healer Training Efficiency

Healer Training Efficiency

Reduces the resources required to train healers by -xx%

1 day
Healer Vitality Boost

Healer Vitality Boost

Increases healer health by +xx%

1 day
Healer's Hunger

Healer's Hunger

Decreases healer's food consumption -xx%

1 day
Healer's Population Miracle

Healer's Population Miracle

Produces xx amount of healer population on the spot.

1 day
Healer's Spoils

Healer's Spoils

Captures xx% of dead enemy healer troops as population

1 day
Healer's Training Efficiency

Healer's Training Efficiency

Reduces the training time of healer combat units by -xx%

1 day
Healer's Vitality

Healer's Vitality

Boost healers health by +xx%

1 day
Healers Legion

Healers Legion

Calls forth xx to yy healers

1 day
Healing Resurrection Boost

Healing Resurrection Boost

Healers resurrection ability is increased by +xx%

1 day
Heroic Growth Surge

Heroic Growth Surge

Boosts combat experience gained by heroes by +xx%

1 day
Human Battle Experience Boost

Human Battle Experience Boost

Hero gains +xx% more experience in battles against Humans

1 day
Imperial Crown

Imperial Crown

Reflecting a crown worn by the highest ruler in the kingdom, implying imperial authority.

1 day
Incoming Trade Acceleration

Incoming Trade Acceleration

Reduces incoming merchants mission duration by -xx%

1 day
Instant map reveal

Instant map reveal

Immediately reveals all fields in a map within the chosen range

1 day
Instant Resource Supply

Instant Resource Supply

Adds xx amount of food, xx amount of wood, xx amount of stone, xx amount of iron, and xx amount of gold to your reserves

1 day
Invisible Warfare

Invisible Warfare

The attack mission with the hero will be hidden from observers

1 day
Iron Miracle

Iron Miracle

Produces xx amount of Iron on the spot.

1 day
Iron Output Boost

Iron Output Boost

Increases iron production by +xx%

1 day
Knight Attack Boost

Knight Attack Boost

Increase knight attack by xx%

1 day
Knight Training Efficiency

Knight Training Efficiency

Reduces the resources required to train knights by -xx%

1 day
Knight Vitality Boost

Knight Vitality Boost

Increases knight health by +xx%

1 day
Knight's Hunger

Knight's Hunger

Decreases knight's food consumption -xx%

1 day
Knight's Population Miracle

Knight's Population Miracle

Produces xx amount of knight population on the spot.

1 day
Knight's Retribution

Knight's Retribution

Signifying a knight's retribution against pursuers, granting them extra damage in the pursuit.

1 day
Knight's Spoils

Knight's Spoils

Captures xx% of dead enemy knight troops as population

1 day
Knight's Training Efficiency

Knight's Training Efficiency

Reduces the training time of knight combat units by -xx%

1 day
Knight's Vitality

Knight's Vitality

Boost knights health by +xx%

1 day
Knights Legion

Knights Legion

Calls forth xx to yy knights

1 day
Knowledge Boost

Knowledge Boost

Boosts the science research speed by xx/ hour

1 day
Legion of the Brave

Legion of the Brave

Summons between xx and yy bearers, xx and yy warriors, xx and yy knights, and xx and yy archers.

1 day
Looting Diminishment

Looting Diminishment

Decreases the amount of resources looted when the warehouse is full by xx%

1 day
Mage's Vitality

Mage's Vitality

Boost mages health by +xx%

1 day
Mages Attack Boost

Mages Attack Boost

Increase mages attack by xx%

1 day
Magic Tower Efficiency

Magic Tower Efficiency

Increases the operational power of the magic tower by +xx%

1 day
Mana Expansion

Mana Expansion

Increases the hero speels's maximum mana by +xx

1 day
Mana Flux

Mana Flux

The hero regenerates x mana each hour.

1 day
Mana Steal

Mana Steal

Steals xx% of the enemy hero's mana and transfers it to your hero.

1 day
Market Range Expansion

Market Range Expansion

Expands the market price range by xx

1 day
Max Attack Probability

Max Attack Probability

Increases the chance of max attack for all troops by +xx%

1 day
Merchant Legion

Merchant Legion

Calls forth xx merchants

1 day
Merchant Load Expansion

Merchant Load Expansion

Merchants can carry +xx% more resources

1 day
Monster Battle Experience Boost:

Monster Battle Experience Boost:

Hero gains +xx% more experience in battles against monsters

1 day
Monster Citadel Locator

Monster Citadel Locator

Provides a x% chance to immediately detect a monster citadel of the right rank

1 day
Monster Slayer's Fury

Monster Slayer's Fury

Boosts the attack damage by +xx of all troops when fighting monsters.

1 day
Monster-slaying defense

Monster-slaying defense

Boosts the defense by +xx of all troops when facing monsters.

1 day
Monster's Bane

Monster's Bane

Your holding is safe from monster invasions.

1 day
Mountain's Fury

Mountain's Fury

Increase attack by +xx% against all pursuers on mountain ground.

1 day
Mystic Amplification

Mystic Amplification

Mage's mystical abilities amplify as the battle continues, growing stronger with each round.

1 day
Mystic Barrier

Mystic Barrier

Each mage suppresses an additional +xx damage in combat.

1 day
Overload Stabilization

Overload Stabilization

Population outflow reduced by -xx% in all overcrowded housing conditions

1 day
Population Miracle

Population Miracle

Produces xx amount of all type population on the spot.

1 day
Population Training Reduction

Population Training Reduction

Training all troops requires -xx% less population

1 day
Protection Limit Surge

Protection Limit Surge

Expands the maximum defense limit by xx

1 day
Protective Absorption

Protective Absorption

Wizards absorb +xx% of the incoming damage from towers and magic towers

1 day
Protracted Explorer Missions

Protracted Explorer Missions

Incoming explorer mission duration is increased by +xx%

1 day
Quick Iron Detection

Quick Iron Detection

Detects the iron quarry instantly with a xx% probability

1 day
Quick Stone Detection

Quick Stone Detection

Detects the stone quarry instantly with a xx% probability

1 day
Rapid Deployment

Rapid Deployment

Cuts the duration of outgoing missions with troops by -xx%

1 day
Resource Surge

Resource Surge

Resources are produced xx% faster.

1 day
Resource Training Reduction

Resource Training Reduction

Training all troops requires -xx% fewer resources

1 day
Sawmill Output Boost

Sawmill Output Boost

Increases sawmill production by +xx%

1 day
See through illusions

See through illusions

Grants the ability to detect real attacks, bypassing ghosts, misinformation, and illusions.

1 day
Slave's Vitality

Slave's Vitality

Boost slaves health by +xx%

1 day
Slayer's Harvest

Slayer's Harvest

Earn xx% of resources from defeated monsters

1 day
Spectral Mirage

Spectral Mirage

Instantly creates xx% of illusionary force of ghostly troops that hides the true number on the battlefield.

1 day
Spy Recruitment

Spy Recruitment

Summons x amount of spies

1 day
Stone Miracle

Stone Miracle

Produces xx amount of stone on the spot.

1 day
Stone Production Surge

Stone Production Surge

Enhances quarry production efficiency by +xx%

1 day
Storage Maximize

Storage Maximize

Boosts warehouse storage by xx%.

1 day
Tactical Delay

Tactical Delay

Both incoming and outgoing missions take +xx % longer to complete.

1 day
Tactical Hunger

Tactical Hunger

All troops food needs are reduced by xx%.

1 day
Titan's Guard

Titan's Guard

All troops defensive strength is raised by +xx

1 day
Tower Destruction Surge

Tower Destruction Surge

Boosts the effectiveness of destroying troops on towers by xx%

1 day
Tower Offensive Boost

Tower Offensive Boost

Increases tower attack power by +xx%

1 day
Warrior Attack Boost

Warrior Attack Boost

Increases warrior attack by xx%

1 day
Warrior Training Efficiency

Warrior Training Efficiency

Reduces the resources required to train warriors by -xx%

1 day
Warrior Vitality Boost

Warrior Vitality Boost

Increases warrior health by +xx%

1 day
Warrior's Hunger

Warrior's Hunger

Decreases warrior's food consumption -xx%

1 day
Warrior's Population Miracle

Warrior's Population Miracle

Produces xx amount of warrior population on the spot.

1 day
Warrior's Retribution

Warrior's Retribution

Signifying a warrior's retribution against pursuers, granting them extra damage in the pursuit.

1 day
Warrior's Spoils

Warrior's Spoils

Captures xx% of dead enemy warrior troops as population

1 day
Warrior's Training Efficiency

Warrior's Training Efficiency

Reduces the training time of warrior combat units by -xx%

1 day
Warrior's Vitality

Warrior's Vitality

Boost warriors health by +xx%

1 day
Warriors Legion

Warriors Legion

Calls forth xx to yy warriors

1 day
Wind and Wood Efficiency

Wind and Wood Efficiency

Boosts windmill production by + xx% and sawmill output by +xx%.

1 day
Windmill Output Boost

Windmill Output Boost

Increases windmill yield by xx%

1 day
Wizard Training Efficiency

Wizard Training Efficiency

Reduces the resources required to train wizards by -xx%

1 day
Wizard Vitality Boost

Wizard Vitality Boost

Increases wizard health by +xx%

1 day
Wizard's Hunger

Wizard's Hunger

Decreases wizard's food consumption -xx%

1 day
Wizard's Population Miracle

Wizard's Population Miracle

Produces xx amount of wizard population on the spot.

1 day
Wizard's Spoils

Wizard's Spoils

Captures xx% of dead enemy wizard troops as population

1 day
Wizard's Training Efficiency

Wizard's Training Efficiency

Reduces the training time of wizard combat units by -xx%

1 day
Wizards Legion

Wizards Legion

Calls forth xx to yy wizards

1 day
Wood Miracle

Wood Miracle

Produces xx amount of wood on the spot.

1 day
Woodland Fury

Woodland Fury

Attack strength against pursuers rises by +xx% on forest terrain.

1 day
Woodland Shield

Woodland Shield

All troops receive +xx defense while on forest ground.

1 day

Ally

9 scrolls / buffs
Ally Army Offense Surge

Ally Army Offense Surge

All troops gain a +xx% increase in attack

1 day
Civic Expansion

Civic Expansion

Produces x amount of all type of population per hour

1 day
Defensive alliance

Defensive alliance

Boosts the defense of all troops by +xx (only for ally).

1 day
Guarded Allies

Guarded Allies

Boosts the defense of ally troops by +xx

1 day
Healing Ally Boost

Healing Ally Boost

Healers resurrection ability is increased by +xx%

1 day
Heroic Ally Growth Surge

Heroic Ally Growth Surge

Boosts combat experience gained by heroes by +xx%

1 day
Mana Gift

Mana Gift

Gives x mana to support your ally.

1 day
Max Attack Probability to Ally

Max Attack Probability to Ally

Increases the chance of max attack for all troops by +xx%

1 day
Total Allied Resilience Boost

Total Allied Resilience Boost

Enhances health of all allied units: Bearer +xx%, Warrior +xx%, Knight +xx%, Archer +xx%, Healer +xx%, Wizard +xx%

1 day

All

10 scrolls / buffs
Arcane Weakening Aura

Arcane Weakening Aura

Reduces wizard attack damage by -xx%

1 day
Crustal movement

Crustal movement

Eliminates a amount of troops from each side in the tower round, affecting both allies and enemies, including yourself.

1 day
Eternal Fury

Eternal Fury

A constant and unyielding assault, hitting every round with massive force and causing x damage

1 day
Faded Fury

Faded Fury

A loss of fury in all troops, reducing their damage by -xx%

1 day
Fury of the Hunted

Fury of the Hunted

The power that increases the damage dealt to pursuers by xx%.

1 day
Monster Exodus

Monster Exodus

Sends x% of the monsters from the cathedral to the player's city.

1 day
Nullifying Ward

Nullifying Ward

Implies an aura or barrier that negates magical and skill-based effects.

1 day
Universal Archer Attack Boost

Universal Archer Attack Boost

Increase archer attack by xx%

1 day
Universal Knight Attack Boost

Universal Knight Attack Boost

Increase knight attack by xx%

1 day
Universal Warrior Attack Boost

Universal Warrior Attack Boost

Increases warrior attack by xx%

1 day