Battlefield Disruption
xx% of troops are unable to join the fight
Magic Effects
Scrolls and buffs are temporary effects that can target enemies, allies, yourself, or all units. They may use percentage-based or number-based values.
xx% of troops are unable to join the fight
Buildings Stone cutter not working
Stops the construction of all buildings.
Instantly causes the death of x amount population of all types
Increases construction and building upgrade time by +xx%
Buildings Science not working
Reduces all troops defense by -xx.
Upon victory, casts the spell Divine Sabotage ( The church building will stop working )
Decreases science speed by - xx%, reduces the attack of all troops by -yy%, and weakens the defense of all troops by zz.
Buildings Explorer not working
Increases the duration of outgoing explorer missions by +xx%.
Raises the explorer death chance by xx%
Upon victory, casts the spell Explorers' Folly ( exploration's stop working)
Troops training time is prolonged by xx%.
Loses xx amount of food every hour
Upon victory, casts the Fortification Crumble spell. (Tower Damage get = 0)
Decreases tower attack power by -xx%
Cuts the effectiveness of destroying troops on towers by -xx%
Buildings Sawmill not working
Deals x amount of damage to annihilate the gate
Decreases gold production by -xx%
Decreases the healer's ability to revive the died troops by xx%
Reduces combat experience gained by heroes by +xx%
Upon victory, casts the spell House of Sabotage ( All troops houses stops working, example: Archer house)
Decreases iron production by -xx%
xx% of the troops lost in battle cannot be revived by healers
Reduces the magic tower's attack by xx%.
Decreases the maximum mana limit by -xx
Decreases the maximum defense limit by -xx
Increases the duration of merchant missions by +xx%.
Raises the chance of merchant death by xx% during resource transportation
Reduces the training time required for all combat units by +xx%
Upon victory, casts the spell Miner's Folly. ( Suggests that the aftermath of victory is the misdirection and disruption of enemy mining operations. )
Raises the cost of sending troop missions by +xx%
Troops cannot depart from the actual domain.
Reduces wizard attack damage by -xx%
Reduces the timeframe of incoming attacks by -xx%
Reduces all types of population growth in the houses by -xx per hour
Increase resource plunder to +xx% when the warehouses are at full capacity.
Buildings Steel Foundry not working
Decreases stone production by -xx%
Upon victory, casts the spell Storage Sabotage ( The warehouse buildings will stop working)
Reduces the tower level prior to each round.
Upon victory, casts the spell Trade Disruption ( Implies that the victory triggers a disruption in enemy merchant activities, hindering their trade and commerce. )
Upon victory, casts the Triumphant Sabotage spell. ( Symbolizes a successful victory followed by a targeted sabotage of enemy hospitals, ensuring they can't recover )
Increases the time of outgoing troop missions by +xx%
Upon victory, casts the spell Troop Stagnation( All Barrack for training soldiers will stop working )
Decreases the attack power of all troops by -xx%
Enemy's attacks are bound by bad luck, reducing their attack to minimum by chance of xx%
Symbolizing the unwavering determination of troops who refuse to retreat, no matter the circumstances
All troops defense is lowered by -xx
Decreases the windmill's output by -xx%
Buildings Wind Mill not working
Decreases the wizards ability to absorb damage from towers and the magic tower by xx%
Decreases construction and upgrade times by -xx%
Merchant mission times are shortened by -xx%
All troops gain a +xx defense bonus on mountain terrain.
Boosts the likelihood of finding a magical item in the monster citadel by xx%
Increase archer attack by xx%
Reduces the resources required to train archers by -xx%
Increases archer health by +xx%
Decreases archer's food consumption -xx%
Produces xx amount of archer population on the spot.
Signifying a archer's retribution against pursuers, granting them extra damage in the pursuit.
Captures xx% of dead enemy archer troops as population
Reduces the training time of archer combat units by -xx%
Boost archers health by +xx%
Calls forth xx to yy archers
Fully complete or upgrade all structures in every holding.
All troops gain a +xx% increase in attack
Reduces the resources required to train bearers by -xx%
Increases bearer health by +xx%
Decreases bearer's food consumption -xx%
Produces xx amount of bearer population on the spot.
Captures xx% of dead enemy bearer troops as population
Reduces the training time of bearer combat units by -xx%
Calls forth xx to yy bearers
Looted resources from the city are reduced by -xx%
Produces x amount of all type of population per hour
Reduces the training time of all combat units by -xx%
Detect the Crystal Sanctum instantly with a xx% probability
Misinforms the enemy, randomly altering the visible number of your troops from xx% to yy%
Misinforms the enemy, randomly altering the visible number of your troops from xx% to yy%
Increase attack by +xx% against all pursuers on desert ground.
All troops gain a +xx defense bonus on Earthen Desert land.
Cancels all adverse events.
Confuses the enemy, randomly adjusting your troop count between -xx% and -yy%.
Attack power against pursuers rises by +xx% on Earthen Harvest land.
All troops gain a +xx defense bonus on Earthen Harvest land.
All mages gain +xx to their defense.
Hero gains +xx% more experience in battles against Elves
Generates xx food per hour for xx days
Generates xx gold per hour for xx days
Generates xx wood per hour for xx days
Generates xx iron per hour for xx days
Generates xx stone per hour for xx days
Capture all types of population from xx% of the enemy's dead troops
Troops do not die if they do not have enough food in the city
A relentless hunter capable of taking down monsters of any rank or level.
Boost all troops health by +xx%
Hero experience : +xx XP
Cuts the likelihood of explorers' death by xx%
Decreases the time required for outgoing explorer missions by -xx%
Calls forth xx explorers
Increases resource yield from external domains by +xx%
Increases the chance of enemy spell failure by xx%
Produces xx amount of food on the spot.
Reflects a timeless fury that strikes for x damage each round
Produces xx amount of Gold on the spot.
Increases gold output from buildings by +xx%
Generates a steady xx amount of gold each hour
Reduces the resources required to train healers by -xx%
Increases healer health by +xx%
Decreases healer's food consumption -xx%
Produces xx amount of healer population on the spot.
Captures xx% of dead enemy healer troops as population
Reduces the training time of healer combat units by -xx%
Boost healers health by +xx%
Calls forth xx to yy healers
Healers resurrection ability is increased by +xx%
Boosts combat experience gained by heroes by +xx%
Hero gains +xx% more experience in battles against Humans
Reflecting a crown worn by the highest ruler in the kingdom, implying imperial authority.
Reduces incoming merchants mission duration by -xx%
Immediately reveals all fields in a map within the chosen range
Adds xx amount of food, xx amount of wood, xx amount of stone, xx amount of iron, and xx amount of gold to your reserves
The attack mission with the hero will be hidden from observers
Produces xx amount of Iron on the spot.
Increases iron production by +xx%
Increase knight attack by xx%
Reduces the resources required to train knights by -xx%
Increases knight health by +xx%
Decreases knight's food consumption -xx%
Produces xx amount of knight population on the spot.
Signifying a knight's retribution against pursuers, granting them extra damage in the pursuit.
Captures xx% of dead enemy knight troops as population
Reduces the training time of knight combat units by -xx%
Boost knights health by +xx%
Calls forth xx to yy knights
Boosts the science research speed by xx/ hour
Summons between xx and yy bearers, xx and yy warriors, xx and yy knights, and xx and yy archers.
Decreases the amount of resources looted when the warehouse is full by xx%
Boost mages health by +xx%
Increase mages attack by xx%
Increases the operational power of the magic tower by +xx%
Increases the hero speels's maximum mana by +xx
The hero regenerates x mana each hour.
Steals xx% of the enemy hero's mana and transfers it to your hero.
Expands the market price range by xx
Increases the chance of max attack for all troops by +xx%
Calls forth xx merchants
Merchants can carry +xx% more resources
Hero gains +xx% more experience in battles against monsters
Provides a x% chance to immediately detect a monster citadel of the right rank
Boosts the attack damage by +xx of all troops when fighting monsters.
Boosts the defense by +xx of all troops when facing monsters.
Your holding is safe from monster invasions.
Increase attack by +xx% against all pursuers on mountain ground.
Mage's mystical abilities amplify as the battle continues, growing stronger with each round.
Each mage suppresses an additional +xx damage in combat.
Population outflow reduced by -xx% in all overcrowded housing conditions
Produces xx amount of all type population on the spot.
Training all troops requires -xx% less population
Expands the maximum defense limit by xx
Wizards absorb +xx% of the incoming damage from towers and magic towers
Incoming explorer mission duration is increased by +xx%
Detects the iron quarry instantly with a xx% probability
Detects the stone quarry instantly with a xx% probability
Cuts the duration of outgoing missions with troops by -xx%
Resources are produced xx% faster.
Training all troops requires -xx% fewer resources
Increases sawmill production by +xx%
Grants the ability to detect real attacks, bypassing ghosts, misinformation, and illusions.
Boost slaves health by +xx%
Earn xx% of resources from defeated monsters
Instantly creates xx% of illusionary force of ghostly troops that hides the true number on the battlefield.
Summons x amount of spies
Produces xx amount of stone on the spot.
Enhances quarry production efficiency by +xx%
Boosts warehouse storage by xx%.
Both incoming and outgoing missions take +xx % longer to complete.
All troops food needs are reduced by xx%.
All troops defensive strength is raised by +xx
Boosts the effectiveness of destroying troops on towers by xx%
Increases tower attack power by +xx%
Increases warrior attack by xx%
Reduces the resources required to train warriors by -xx%
Increases warrior health by +xx%
Decreases warrior's food consumption -xx%
Produces xx amount of warrior population on the spot.
Signifying a warrior's retribution against pursuers, granting them extra damage in the pursuit.
Captures xx% of dead enemy warrior troops as population
Reduces the training time of warrior combat units by -xx%
Boost warriors health by +xx%
Calls forth xx to yy warriors
Boosts windmill production by + xx% and sawmill output by +xx%.
Increases windmill yield by xx%
Reduces the resources required to train wizards by -xx%
Increases wizard health by +xx%
Decreases wizard's food consumption -xx%
Produces xx amount of wizard population on the spot.
Captures xx% of dead enemy wizard troops as population
Reduces the training time of wizard combat units by -xx%
Calls forth xx to yy wizards
Produces xx amount of wood on the spot.
Attack strength against pursuers rises by +xx% on forest terrain.
All troops receive +xx defense while on forest ground.
All troops gain a +xx% increase in attack
Produces x amount of all type of population per hour
Boosts the defense of all troops by +xx (only for ally).
Boosts the defense of ally troops by +xx
Healers resurrection ability is increased by +xx%
Boosts combat experience gained by heroes by +xx%
Gives x mana to support your ally.
Increases the chance of max attack for all troops by +xx%
Enhances health of all allied units: Bearer +xx%, Warrior +xx%, Knight +xx%, Archer +xx%, Healer +xx%, Wizard +xx%
Reduces wizard attack damage by -xx%
Eliminates a amount of troops from each side in the tower round, affecting both allies and enemies, including yourself.
A constant and unyielding assault, hitting every round with massive force and causing x damage
A loss of fury in all troops, reducing their damage by -xx%
The power that increases the damage dealt to pursuers by xx%.
Sends x% of the monsters from the cathedral to the player's city.
Implies an aura or barrier that negates magical and skill-based effects.
Increase archer attack by xx%
Increase knight attack by xx%
Increases warrior attack by xx%